The following is a list of episodes from the 13th season of PBS Mister Rogers' Neighborhood which aired in late 1982 and early 1983.
Rogers brings in a display of some of his friends. In the middle of the display is his longtime friend Buzz Wagner, from whom Rogers buys a pair of shoes. The Neighborhood of Make-Believe residents learn a few things about sharing.
Mr. McFeely takes Rogers to Betty Aberlin's house for a sing-along with a few children. In the Neighborhood of Make-Believe, a turkey gives messages to Lady Elaine and Robert Troll. They are to bring banners and large balloons to the Neighborhood Picnic in two days' time.
Mister Rogers sees the ins and outs of a restaurant. Among the notes distributed to Make-Believers are three parts toward making a fruit salad. This tests the teamwork of Lady Aberlin, X and Henrietta.
Rogers visits Betty Aberlin's little theater for a performance of fife and drums. The Neighborhood of Make-Believe holds its picnic for friends—but Lady Aberlin forgets to take Daniel there.
Robert Trow gives a demonstration of pulleys at his workshop. The Neighborhood of Make-Believe tells a separate story with a rainy outcome.
Rogers shows a video on how people make towels. In the Neighborhood of Make-Believe, a salesman informs King Friday of an upcoming letter from the Make-Believe Olympic Games Committee.
Bob Trow has made a rocking chair for Rogers to borrow for the day. Cornflake S. Pecially has two new chairs, with which Lady Aberlin and Bob Dog play a stop-and-go game.
Rogers and Mr. McFeely go to a place where robots are assembled. One such robot measures off the Neighborhood of Make-Believe for the upcoming Olympic Games.
Brockett's Bakery is making and selling cakes designed to look like Make-Believe characters. Chef Brockett has a couple of video arcade games to promote his cake sale. Rogers learns how to play the arcade game Donkey Kong and sees how the controls work. In the Neighborhood of Make-Believe, X finds he is better at some of the planned Olympic Games than others. But the Olympic plans hit a wall when Lady Elaine Fairchilde makes snow fall.
Rogers shows a new board game some friends based on the Neighborhood of Make-Believe. Ella Jenkins shares some childhood stories and songs. In the Neighborhood of Make-Believe, the children collectively figure out a way to stop the snowfall and permit the Make-Believe Olympic Games to begin.
Previewing the next set of programs, Rogers discusses with parents about daycare.
Mister Rogers follows Mr. McFeely as he delivers snacks to a daycare center, where Rogers gets a quick tour of the inside of it. King Friday and Queen Sara have been invited to another neighborhood to lecture together on crown-keeping and child-rearing.
Rogers brings an array of zippered goods to his television house, and shows a video on how zippers are made. In the Neighborhood of Make-Believe, Prince Tuesday says goodbye to his parents as his night-and-day care giver arrives.
Chuck Aber and Prince Tuesday observe the balloon room in the Museum-Go-Round. Handyman Negri assures Prince Tuesday that King Friday and Queen Sara are coming back.
A friend gives Mr. Rogers pointers on how to take care of fish. Nighttime at the Neighborhood of Make-Believe finds Prince Tuesday recovering from a bad dream.
Rogers visits a bakery plant where graham crackers are made. The Neighborhood of Make-Believe welcomes back King Friday and Queen Sara.